iOS
Adding the liblinphone dependency to your iOS project
Liblinphone for iOS is available using Cocoapods, the de-facto standard in the Apple developer world for "dependency management for Swift and Objective-C". Liblinphone can also be compiled from the sources.
Using Cocoapods
For a project named "Myproject"
open Myproject/, use commands:
Modify the generated Podfile according to your project:
##For macosx
# platform :osx, '10.9'
#source "https://gitlab.linphone.org/BC/public/podspec-macos.git"
#For iOS
platform :ios, '9.0'
source "https://gitlab.linphone.org/BC/public/podspec.git"
target 'Myproject' do
use_frameworks!
# Pods for Myproject
pod 'linphone-sdk' , '4.3'
end
To install or update the liblinphone version, do the following command
pod install
And you're done.
Some alpha (development versions) of liblinphone may also be available. To get them, replace the line:
pod 'linphone-sdk' , '4.3'
by
followed by:
Compiling linphone-sdk
Linphone-sdk is the name of the git project that contains liblinphone and all its dependencies.
Compilation instructions of the SDK are available at: linphone-sdk/README.md
Once done, cocoapods needs to be invoked to update the Xcode workspace to use your locally built linphone-sdk, as follows:
where <path to linphone-sdk-ios> is your build directory of the linphone-sdk project, containing the linphone-sdk.podspec file and a linphone-sdk output directory comprising built frameworks and resources.
Using liblinphone
Liblinphone has a C API, suitable to be used with Objective-C, and a modern Swift API. To use in swift, import the liblinphone swift module in your source file using
API documentation
You can find the liblinphone C API documentation here.
For Swift, online documentation is available here . In addition, this iOS sample app shows how to use liblinphone in a Swift project.
Guidelines for integrating with push notifications
Introduction
An iOS application has in general a very limited capability to run in background, for example to keep a connection to a SIP server in order to receive calls and IM at any time. When the application goes in background, the network connections are killed and the application no longer executes.
The solution to circumvent this limitation is to rely on Apple's push notification system. The push notification first launch or resumes the app, that can then connect to the SIP service and retrieve the pending INVITE or MESSAGE request. In iOS there are three kinds of push notifications:
- The Remote Notification, for general purpose notifications
- The PushKit notifications, dedicated to VoIP calls. Unlike Remote Push Notifications, they do not display anything by themselves.
- The Background Update Notifications, used for service like notifications. They are not real-time and severely rate limited (no more than 3 per hour). They are currently not used by Linphone, liblinphone or Flexisip.
New limitations and restrictions were added by Apple with Xcode 11 and iOS 13:
- applications can no longer use PushKit kind of push notifications for anything else than presenting a VoIP call with CallKit. This is disruptive because previously, communication apps tend to also use PushKit to get notified of incoming IM messages. Since they can wake up the app in background, it was convenient to perform background processing before displaying the message to the user.
- applications receiving a PushKit notification are required to immediately invoke Callkit to display the call to the end-user. This is disruptive also, because at the time of receiving the push notification, the app has not yet the signaling information about the call (ie, the SIP INVITE). The end user may even accept the call while the INVITE is not yet arrived, in which case the app has to postpone the call acceptance to the actual receiving of the INVITE, and also update the CallKit view with the missing information.
The next chapters explain the detailed steps to create a Liblinphone based application that comply with the above requirements. It can be used of course as a guide to upgrade an existing liblinphone based application to iOS 13 / Xcode 11.
Technical solutions to advertise incoming calls
The table below summarizes the technical solutions offered to advertise incoming calls.
Use case | Push notification type | Solution |
---|---|---|
App showing calls with Callkit, with access to internet. | Pushkit | Integrate CallKit into your application according to the guidelines provided in the section "Callkit integration" of this document. This solution is the one implemented in the Linphone application. |
App showing calls with Callkit, in an isolated network. | No push notification at all. | Use UIApplication's keepAliveTimeout to trigger periodic calls to Core.refreshRegisters() and background sockets. Use Callkit in your app, but without Pushkit. Liblinphone by default attempts to activate background sockets. Using this solution requires a special authorization from Apple. The app must have its main usage done without connection to the internet. |
Basic app not showing calls with Callkit. This is the case where the Callkit UI is not adapted. For example: an app that needs to establish video at first, home automation app showing video before the call is accepted. | Remote Push Notifications | Use Remote Push Notifications in a basic scheme.
When pressed by the user, the notification will launch or resume the app. The app can then connect to the SIP service and display the incoming call in its UI. |
Advanced app not showing calls with Callkit. This is the case where the Callkit UI is not adapted. For example: an app that needs to establish video at first, home automation app showing video before the call is accepted. | Remote Push Notifications used together with a Notification Content Extension | Use Remote Push Notifications, but handle them inside an app extension of type "Notification Content". The app extension is a companion bundled with main application. It executes in a different process with restricted permissions, for example it cannot access geolocation information.
When the notification is pressed by the user, the main app is resumed or launched. The app extension stops, and the call needs to be received a second time by the main app. The main app can know if the user has accepted the call in the notification, and then immediately transition the call to a running state. |
CallKit integration
Starting from linphone-sdk >= 4.3, Callkit must be integrated in the following way:
- Add the CallKit framework into your application's dependencies in Xcode.
- Implement the CXProviderDelegate protocol within your ApplicationDelegate
- Add the configuration "use_callkit=1" in the section "app" or call linphone_core_enable_callkit() before the linphone core starts.
- Your CallKit delegate MUST inform the LinphoneCore when AVAudioSession is activated, as follows:
lc.activateAudioSession(actived: true)
}
func provider(_ provider: CXProvider, didDeactivate audioSession: AVAudioSession) {
lc.activateAudioSession(actived: false)
}
Answer an incoming call
Since iOS 13, Apple requests CallKit to be invoked to display the incoming call immediately when a PushKit notification is received. So sometimes you can answer the CallKit before a LinphoneCall is received. In the callback CXAnswerCallAction, if a LinphoneCall has not yet been received, you need to configure your AVAudioSession and accept the call when you receive it. Otherwise, accept the call directly.
if (call == nil || call.state != Call.State.IncomingReceived) {
// configure audio session here. Use 48000 Hz as sampling rate.
} else {
// accept call here
}
action.fulfill()
}
Terminate a call
// terminate call here
action.fulfill()
}
Start an outgoing call
When starting an outgoing call from the application view, it must following these steps:
Add these codes to your class when starting an outgoing call
let startCallAction = CXStartCallAction(call: uuid, handle: handle)
let transaction = CXTransaction(action: startCallAction)
let callController = CXCallController()
callController.request(_ transaction: transaction, completion: @escaping (Error?) -> Void)
Then this callback will be called.
// start an outgoing call
action.fulfill()
}
To ensure the audio session works properly for this outgoing call.
reportOutgoingCall(with UUID: UUID, startedConnectingAt dateStartedConnecting: Date?)
// When outgoing call is answered
reportOutgoingCall(with UUID: UUID, connectedAt dateConnected: Date?)
Hold/resume a call
// If this is a conference, leave/enter the conference.
// Otherwide, pause/resume the call.
action.fulfill()
}
Mute/un-mute a call
// Mute/un-mute a call
action.fulfill()
}
Play DTMF
// Send DTMF
action.fulfill()
}
Group calls
// add all to conference
action.fulfill()
}
Transfer a call
Callkit does not support call transfer when Linphone does. If you wan to realise the call transfer with Callkit, you must follow these tips:
- For callkit, an unique uuid represents a call.
- For Linphone, the referred call will use a different callid than the original call.
Technical solutions to advertise instant messages
The table below summarizes the possible options. Remember that using PushKit is no longer possible since iOS 13 / Xcode 11.
Use case | Push notification type | Solution |
---|---|---|
Basic app, not using end to end encryption. | Remote Push Notification | The sender identity and the text content must be placed into the push notification sent by the server. The push notification is displayed to the user. When pressed, the app is resumed or launched, and can display the conversation related to the received notification. Please note that the app has no way to perform any kind of pre-processing on the notification, such as perform deciphering of the message or fetching additional content (photos for example). |
Advanced app, with security requirements. | Remote Push Notification used together with a Notification Service Extension. | Use Remote Push Notifications handled by an app extension of type "Notification Service Extension". The app extension is bundled with the main app. It executes in a different process with restricted permissions, for example it cannot access geolocation information. The Notification Service Extension will receive the remote push notification silently, in background. It has a constrained period of time to do some processing: connect to the SIP service, get the instant message, decipher it, and at the end update the notification to fill it with sender identity and clear text message. The notification is then displayed normally by iOS. When pressed, the main application is launched and can display the conversation that relates to the received message. The app extension and the main app have a shared filesystem and messaging framework, with synchronisation mechanisms. This solution is presented with details in the below section "Advertising instant messages with a Notification Service Extension". It is the one implemented in the Linphone application. |
Advertising instant messages with a Notification Service Extension
This section describes a step by step procedure to implement state of art receiving of instant messages in a liblinphone based application, thanks to Notification Service Extension.
Create the UNNotificationServiceExtension App Extension
A Remote push notification cannot resume an application to perform tasks in background. However it can do so with an app extension. An app extension is a process that is linked to the app but it doesn't share the same container (not the same process, not the same file system). The first step is then to create a UNNotificationServiceExtension.
Its goal is to catch the Remote push notification and modify the user notification before it is displayed. For this we need to connect to the server, get the new message then we can display the user notification.
In Xcode, in the “capabilities” menu, you must add the App Group capability for both the app and the app extension with the same App Group identifier: the AppGroupId. This identifier is used to reach the file system that is shared between the main App and the UNNotificationServiceExtension.
Create a Shared Core in app
Since version 4.4, liblinphone has a new concept of Shared Linphone Core to be able to manage a LinphoneCore in both the app and the app extension. The goal of the Shared Cores is to be able to create several Cores at the same time with the same configuration while making sure that only one Shared Core can write to the configuration files and the databases at the same time.
There are two types of Shared Cores:
- The Main Shared Core is the Core owned by the application. It can stop the Executor Shared Core when it needs to start. It is the one that has the priority.
- The Executor Shared Core is the Core of the app extension. It can't start if another Shared Core is already running and it can be stopped by the Main Shared Core at any time.
The mutual exclusion between Shared Cores is handled by the liblinphone.
The Main Shared Core is to be created as follows:
- Use linphone_config_new_for_shared_core(app_group_id, config_filename, factory_path) taking your AppGroupId and a config filename (i.e. linphonerc). It computes the path in the shared memory for your config file. The factory config path works as for a normal LinphoneCore. It returns a LinphoneConfig object suitable to instantiate a Shared Core.
- Use linphone_factory_create_shared_core_with_config(factory, config, system_context, app_group_id, main_core) to create the Shared Core. Set main_core=TRUE as we are creating a Main Shared Core for the app.
Note: linphone_factory_create_shared_core (factory, config_filename, factory_config_path, system_context, app_group_id, main_core) combines the two steps in a single function.
3 - Stop the Main Shared Core when going to background
The app extension will need to start an Executor Shared Core to get the new messages. To allow that, you need to stop the Main Shared Core when the app goes in background. And you need to start it again when the app goes in foreground.
- In (void)applicationDidEnterBackground: (UIApplication *)application You need to call linphone_core_stop()
- In (void)applicationWillEnterForeground: (UIApplication *)application You need to call linphone_core_start()
4 - Migrate all the configuration files to the shared file system
You have created a Main Shared Core instead of the usual Core. Now all the configuration files need to be moved to the shared file systemin order to still have the account configured, the messages received in database, the list of the call history, etc.
For this we use these three functions:
- const char *linphone_factory_get_config_dir(LinphoneFactory *factory, void *context) that leads to /Library/Application Support/linphone/
- const char *linphone_factory_get_data_dir(LinphoneFactory *factory, void *context) that leads to /Library/Preferences/linphone/
- const char *linphone_factory_get_download_dir(LinphoneFactory *factory, void *context) that leads to /Library/Caches/
These functions return paths to the different iOS application configuration directories. It can be used to migrate files to the shared memory because of the context parameter. If context = NULL, the returned path is in the application file system. If context = AppGroupId, the path leads to the file system shared between the app and the app extension.
5 - Set up the app extension to get the message
The function didReceive() of the NotificationService app extension will be called when a Remote push notification is received. It has ~30 seconds to get the message before the user notification will be displayed.
A Shared Linphone Core is required to reach the msg. This time you want to create an Executor Shared Core as described in step 2 but by setting main_core=FALSE. The main app can stop the Executor Shared Core if it is running when the user put the application in foreground.
Then you can call:
- LinphonePushNotificationMessage *linphone_core_get_new_message_from_callid(lc, call_id) : to get the message from the call_id which comes from the push notification payload.
- LinphoneChatRoom *linphone_core_get_new_chat_room_from_conf_addr(lc , chat_room_addr) : to get the new chat room from the chat_room_addr which comes from the push notification payload. This allows the app extension to tell its user when he has been added to a chat room.
IMPORTANT NOTES
- Don't call linphone_core_start() yourself. The functions above will start the Shared Core if needed.
- It is your responsibility to call linphone_core_stop() (if the Core is not started, it won't do anything). This allows the app extension to perform some actions using the Shared Core after receiving the message but it is better to stop the Shared Core as fast as possible to allow the other instance of NotificationService extension to process. One instance of the app extension is launched for every push (i.e. message) received. The synchronization is done in the Linphone-sdk.
- These functions work when the application is in background AND in foreground. So, you can remove your code in the main application that handle messages notifications. The app extension will display ALL the messages to the user.
6 - Adding actions in user notifications: UNNotificationContentExtension
We have implemented the UNNotificationContentExtension app extension in addition of the UNNotificationServiceExtension. We use it to reply and mark as seen new messages.
The user notifications displayed by the NotificationService extension needs a NotificationContent extension to add a NotificationCategoryas well as some actions attached to this category. The categories and actions declared in the main app won't work when the app is in background.
We have implemented the actions reply and mark as seen. That requires to start an Linphone Core. If the app is in foreground, the NotificationContent extension won't be able to start a Shared Core so the app will handle the actions.
So, for the notifications launched by the NotificationService extension, you need to declare the notification categories in BOTH the NotificationContent extension and the app for the case the NotificationContent extension can’t do the processing because the app is in foreground.
7 - Update Contact URI parameters
In order to get push notification, the iOS app must send its push token(s) to Flexisip. Flexisip can then send a push notification request to the APNs server.
These push paramers are sent in the Contact URI parameter in the REGISTER.
We have updated the names and the syntax of the push parameters to follow the RFC 8599 about push notifications. Here are the new parameters we use :
- "pn-prid=“ token [ “:” service ] *( “&” token “:” service )
- "pn-param=" TeamId ”.” BundleId ”.” service *( “&” service )
- "pn-provider=apns"
- service = "voip" / "remote"
- token = <voip push token or remote push token>
Example with voip and remote push token:
- pn-prid=00fc13adff78512:voip&c11292f7b74733d:remote
- pn-param=DEF123GHIJ.org.linphone.phone.voip&remote
- pn-provider=apns
Example only with remote push token:
- pn-prid=c11292f7b74733d:remote
- pn-param=DEF123GHIJ.org.linphone.phone.remote
- pn-provider=apns
The "voip" service is PushKit. You must provide the token provided by the PushKit API if you wan't to use PushKit.
The "remote" service is the "basic" push notification service. This is the service that we now have to use for instant messaging due to iOS13 push policy.
These parameters must be added manually to the proxy config contact URI using linphone_proxy_config_set_contact_uri_parameters().
Notes
iOS < 12 UNNotificationServiceExtension limitation
It appears that in iOS < 12, if the UNNotificationServiceExtension takes more than 1 second to start, it is killed by the system. Once it has successfully started once, the process is kept in cache and works every time. It is removed from the cache after ~30 minutes without any push notification.
When the app extension fails to start, the push notification can't be caught to retrieve the message. We used the "loc-key" argument of the push notification JSON payload to put a key. This key is an entry in our translation files. So, when the app extension fails to start, we will display a localized message similar to "You have received a new message".
This limitation is not documented by Apple and we haven't been able to reproduce it in iOS versions >= 12.
Handling liblinphone log
In order to see liblinphone logs in your IOS app (for example in your Xcode console) follow these steps :
Put in your code at the launching of the app :
This will make the liblinphone logs to call your_log_handler and so be processed as a log from your app.
You can set the liblinphone log level by using the functions documented here.
IOS log handler for liblinphone
Once you have set your log handler, you need to process liblinphone log in order to incorporate them into your app logs.
Here is a short example of how to manage liblinphone log into an IOS app :
NSString *format = [[NSString alloc] initWithUTF8String:fmt];
NSString *formatedString = [[NSString alloc] initWithFormat:format arguments:args];
NSString *lvl;
if (!domain)
domain = "lib";
// since \r are interpreted like \n, avoid double new lines when logging network packets (belle-sip)
// output format is like: I/ios/some logs. We truncate domain to **exactly** DOMAIN_SIZE characters to have
// fixed-length aligned logs
switch (lev) {
case ORTP_FATAL:
lvl = @"Fatal";
break;
case ORTP_ERROR:
lvl = @"Error";
break;
case ORTP_WARNING:
lvl = @"Warning";
break;
case ORTP_MESSAGE:
lvl = @"Message";
break;
case ORTP_DEBUG:
lvl = @"Debug";
break;
case ORTP_TRACE:
lvl = @"Trace";
break;
case ORTP_LOGLEV_END:
return;
}
if ([formatedString containsString:@"\n"]) {
NSArray *myWords = [[formatedString stringByReplacingOccurrencesOfString:@"\r\n" withString:@"\n"]
componentsSeparatedByString:@"\n"];
for (int i = 0; i < myWords.count; i++) {
NSString *tab = i > 0 ? @"\t" : @"";
if (((NSString *)myWords[i]).length > 0) {
NSLog(@"[%@] %@%@", lvl, tab, (NSString *)myWords[i]);
}
}
} else {
NSLog(@"[%@] %@", lvl, [formatedString stringByReplacingOccurrencesOfString:@"\r\n" withString:@"\n"]);
}
}
- Adding the liblinphone dependency to your iOS project
- Using liblinphone
- Guidelines for integrating with push notifications
- Introduction
- Technical solutions to advertise incoming calls
- CallKit integration
- Technical solutions to advertise instant messages
- 3 - Stop the Main Shared Core when going to background
- 4 - Migrate all the configuration files to the shared file system
- 5 - Set up the app extension to get the message
- 6 - Adding actions in user notifications: UNNotificationContentExtension
- 7 - Update Contact URI parameters
- Notes
- Handling liblinphone log